Wednesday, May 13, 2015

TableTop Review : X-Wing Miniatures - First Impressions


X-Wing Miniatures Review:

Introduction:

I've been playing a X-Wing Miniatures by Fantasy Flight for a few months now and I thought I'd write a piece on it. X-Wing is a Star Wars themed tabletop game, the core set includes 1 X-Wing and 2 Tie fighters the staple fighters of the Rebel Alliance and the Galactic Empire respectively. There are more booster packs including other ships to build a full and proper Rebel, Empire and as of recently Scum fleet. The game focuses on the dog fights between the smaller ships in the star wars universe with an emphasis on manoeuvring, dodging and shooting.

My first game:

It was sometime between the second and third turn of my first game that I knew I was hooked and that I would be spending a lot of money on this game. The magic that is Star Wars was being brought to life in front of me in form of cardboard dials and plastic ships. In my mind lazers were firing, ships had their engines on full blast trying to avoid the barrage of lazer fire, dodging, manuevering, barrel rolling and finally at the end I took my final shot at the enemy tie fighters and they were blown into space dust.I was instantly addicted.

Pros:

Great for Star Wars fans
Easy to learn, harder to master
Flexible rules allows for any number of players
Many different game modes and playstyles
You don't have to own all the ships to play the game
Models are pre-painted, that hasn't stopped the community from re-painting them!

Cons:

Expensive investment if you want to own all the ships
Games can be time consuming



How the game is played:

On the first turn each player puts their ships on the play board lowest pilot skill first ascending we then move to what is called the planning phase.The game is broken down to several phases, in the planning phase pilots use their dials to plan the manoeuvres of their ships, everyone locks in there moves secretly and places the dial face down.

The next phase is called the activation phase, in this phase pilots reveal their dials and move their ships in order from lowest pilot skill to highest. The dials reveal the pre-planned manoeuvres and manoeuvre templates are used to move the ships on the play board. After the ship performs its manoeuvre it normally gets to take an action, actions are special things ships can do either to prepare for combat or to try avoid combat all together, the most common actions are focus, evade and target lock.

While a focus tokens are useful for both attack and defense and give you a bit of freedom of choice in the next phase, evade is used soley for defense and target lock is used for offense.

After all the ships have moved and performed their actions accordingly we move onto the combat phase, this time ships get to fire at each other from highest pilot skill to lowest. First the attacker rolls red attack dice for damage, then the defender rolls green defense dice to try mitigate the damage.

During this phase you can spend an evade token as an extra evade die to cancel out an enemy damage die. You can choose to spend your target lock to re-roll any number of attack dice or you can spend a focus token to change any number of defense or attack dice to evade or damage results. Focus results look like a little eye icon.

After all attacks are done, all damage is applied and all destroyed ships have been removed from the board we go back to the planning phase and repeat.

This is a brief summary of the rules and doesn't really go into the intricacies, you will find a lot of cards in the game can modify the basic order of things.However the basic rules are pretty easy to understand and after one or two games you will get the hang of it!

You should invest in this if:

You love Star Wars
You ever had a Star Wars figurine or micro-machine collection
You have the time to sit down for an hour or more and play this game with friends.
You love collecting Star Wars stuff
You like playing good table top games

Conclusion:

X-Wing miniatures is a great tabletop/war game! I recommend it for any Star Wars fans looking for a table top adventure which will throw them into dog fights with their favourite Star Wars ships, pilots and crew. The game-play feels authentic and the mechanics paint a very clear picture of what a Star Wars space battle would be in a turn based form. Almost as if time was slowing down for your pilot to make split second decisions. This game is very addictive and can cost thousands if you aren't careful, however you are not required to spend this much if you just want to play casually. If you can find a club that is already playing this you might be better off borrowing cards that are missing from your ideal build so you don't have to spend too much.

PC Game Review : Anno 1404 Dawn of Discovery



Anno1404 DoD is a Sim/RTS game I fondly refer to as just Anno. Ive wanted to write a review on it for sometime. Its not a new game at all however the graphics are nothing short of stunning. Anno is a PC game. I want you to take a deep breath and really let that soak in. "Its a PC Game". In every way or form Anno has all the grace of PC Games of yester years. In Game industry that is constantly being flogged and violated by dumbed down console rubbish, Anno is a shinning star.

Its complicated, deep, engaging and addictive. It wasn't just programmed, published and slapped on the shelves. Its a crafted masterpiece. Someone or a few someones on the dev team of this game put their heart and soul into this game. Now that I'm done praising it I will tell you why I feel Anno is so great.

Anno1404 is set in the age 1404 when the Oxident (The West) and the Orient (The East) start to establish trading routes. In this historical and quite romantic setting your mission is to establish trade routes with the Orient and learn the ways of the east. You will come up against both rivals from your homeland of England and Oriental Corsairs. But combat is not where Anno shines. In fact Anno is a resource management game. Your building colonies and making sure the needs of your colony are being met. Much like a Sims game your people have needs and wants that will help them advance as a civilization.

Unlike other RTS games, Anno has a gazzilion resources not just 1 or 2. Getting the goods you need made is not straight forward at all. You can't just hog one type of resource and trade it for others. You have to expand and colonize different islands to get your hands on multiple different resources.. Its not a case of Credits, Tiberium, Minerals or Vespene gas.

Keeping your economy a float isn't always easy finding the perfect balance between taxes, production costs, upkeep, production bottlenecks, trading routes and just overall managing an entire civilization by yourself can be a daunting task. But Anno is a rewarding experience once you start to get the hang of whats going on after about oh 20 hours of gameplay you will get that feeling of control and power games of this genre are supposed to provide. You may even learn a bit about history or how certain products were made.

You will find that as you colonize and grow in Anno you will also get the opportunity to build an Oriental settlement you will then be managing 2 different peoples with unique needs and wants. You will find that both civilizations will desire commodities and luxury items from each other and really get a good picture of how the establishment of trade routes effected the world and how we see it today.

Whilst I haven't really gone into depth on the game mechanics of Anno. I leave you with this final note. If you enjoy management Sims or history or both this game is for you. Its deep and rich and alive and it comes highly recommended.

If you enjoyed the following old school titles you will love Anno.

Dungeon Keeper 1+2
Theme Hospital
Populous
Sid Meier's Civilizations Series

Ive decided to not give the game a Star or numerical rating as I find the whole concept destroys the point of reading reviews. People don't read reviews to make their own decisions anymore. They simply look at a numerical number and go with the flow. Many of the good titles get overlooked because they get assigned a numerical value of 7 or 8 for not being mainstream enough, whilst games with very little depth that are basically carbon copies of other games, get 9.5 ratings. Yes I am talking about Call of Duty: Modern Failfair 2 and Black Oops.